Cave Story 2 Mod Translation
Wednesday, June 4, 2014
Update 7- Back on track... soon...
Its been a long while since the last update... I wanted to work on more of the mod, however, school limits my amount of work. This project has been barely alive for the last couple of months...
I will say this... once my summer vacation begins, I will be going back on track to the project. I will also notify anyone who has decided to help me on this project, as that would be a great help.
Until then, very little work has been done to the game. But the demo should come soon should I see a point in the game where an alpha version release is suitable.
For any of you who have been eagerly waiting, thanks for your patience. I will not fail you.
Tuesday, November 5, 2013
Update 6
-Changed a bit of the translation in what is now Plantlands(was Flowertown)
-Demo coming very soon
It's been a while, but don't worry, I will update as soon as I can.
That's it for now.
-Thomas
Friday, October 25, 2013
Update 5
-Edited the script for the first part of Headquarters
-Thinking of changing Flowertown to Plantlands
-Updates will be coming in more slowly, but don't worry
So last week was a very busy week, because I had mid-terms at school, so I had no time to progress on this. But I do a lot of work when it finally comes down to it. So be patient, because guess what?
A demo of the translation is coming out very soon...
That's it for now.
-Thomas
Tuesday, October 22, 2013
Reminder
NOTE: UPDATES WILL COME SOON, BY FRIDAY AT MOST WHEN I ACTUALLY HAVE A LOT OF TIME.
Just so you know.
Just so you know.
Friday, October 18, 2013
Update 4
-Did Kazuma's script in "Flowertown" (map name will be subject to change)
-Completed First Cave Script
Just so you're wondering... I'm a bit busy with schoolwork, so I only get most of my work done on the weekends. Right now, I haven't found any members yet. Not that I don't want any... I'm busy enough as it is.
That's it for now.
Sunday, October 13, 2013
Update 3
- Translated most of the text in Base Camp, will translate more as the story goes on
- Now looking for members who want to be part of my group in this project
- Will translate the Grasslands next time
No errors seem to have came up yet while I was playing ever since the parameter fix. Did I mention I was playing along as I translate just to be sure everything makes sense? Yeah, I know that might be a tactless approach, but who knows?
I am also looking for members to join my project in translating this game. I will give out more specific details in time, but for now, if you want to be a member, finish this requirement: Complete the first Cave Story through the secret ending.
That's it for now.
-Thomas
Saturday, October 12, 2013
Update 2
-Translated some script from Base Camp
-Had a parameter error during translation
-Removed what I think was the parameter error script
These past 2 days have been infuriating because of some parameter error in Base Camp script. Basically, a parameter are the numbers in some TSC commands of Cave Story. I removed it, however this may cause some future error in the gameplay ahead. So was what I did really safe?
That's it for now...
-Thomas
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